rating: 4 of 5 stars
SPOILER ALERT! This review contains spoilers. Players should turn back now.
Tattered Fates, an adventure book for the Dark Heresy role playing game, will bring many hours of white knuckle gaming to your kitchen table (or wherever you game). The players will have to fight for their lives and sanity from the opening scene, where they wake up groggy and naked in fighting pit as howling beasts approach.
The action then shifts to decadent opulence as the players find themselves in a city given over a masked carnival set in a luxurious pleasure city.
As they uncover more clues about where they are, who sent them there, and what is about to happen when the clock strikes thirteen, they'll be up to their necks in intrigue and insanity.
Sidebars go over scaling the adventure to different party levels, but as written this is for a party of four players from rank four to rank six. However, the scaling suggestions are rather vague, and it is up to the individual games master to be ready. I'd like to see something from Fantasy Flight Games on how to keep adventures challenging yet survivable. I plan on having antagonist reinforcements available for every fight, in case things ever get easy for the players.
I would not recommend this for new Game Masters. Once out of the fighting pits, there is a lot of free form urban role playing. Their are many non-player characters to role play, and they all have an agenda. Experienced GM's should have no problem.
Game Masters who like to personalize published adventures will love this. Tattered Fates provides deep support for customization. The adventure works fine as is, but the framework makes it easy to add on your own subplots.
The adventure has a strong conclusion, but is intended as the first part of a trilogy. I'm hoping the rest of the trilogy lives up to the opener. The meta-arc concerns the Rogue Trader Haarlock, and this adventure works well as a follow on to The House of Dust and Ash adventure from Discipies of the Dark Gods.
The book is published as a 72 page hardback, which is an odd choice for an adventure. I paid $24.95 at my friendly local gaming store. However, it does look good on my shelves, and collectors will appreciate it.
View all my reviews.
Edit: My Post Play impressions.